Circles of Care Interactive Educational Game

Background:

Case studies are an important learning tool for training health and social care practitioners, but there are often limitations in case study implementation. Dr. Carole Orchard and the Interprofessional Health Education and Research (IPHER) team at Western University conceptualized Circles of Care to address gaps in existing applications and modules of case study training aids.

Description of the Invention:

Circles of Care is an online interprofessional education (IPE) game that assists players in building teamwork skills via collaborative interprofessional team gameplay. The game is played by two to four teams of four to ten players each. The teams represent a range of health and social care professions. The game contains twelve patient/client cases from a variety of practice areas and the teams can play as many cases as they wish. The cases are assigned at random and each team works through a case discussing questions about the patient, their environment and the possible interventions available via different medical and social professions’ best practices. Cases involve as many as 13 different health providers including audiologist, child and youth worker, clinical psychologist, dietitian, early childhood educator, nurse, occupational therapist, personal support worker, physician, physiotherapist, pharmacist, social worker and speech language pathologist.

Advantages:

• Builds interprofessional teamwork skills

• Offers an innovative and engaging platform for case study implementation

Applications:

• The game serves as learning tool for social and medical practitioners and students


To read more about Circles of Care and purchase the full product or register for the free trial, click here:

http://circlesofcare.ipherio.com/

Patent Information:

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